OpenGL is a system similar to Direct3D - a part of DirectX package. OpenGL is the main tool used in displaying graphics in computer games. OpenGL is a set of more than 250 basic rendering functions that allow to build complex 3D scenes from rudimentary geometric figures.NOTE: requires.How To Enable WebGL(browser) in Chrome. Meshmixer 3.2 (April 18, 2017). This is a major step forward for the project, and a major event for OpenGL ES support on Windows.using < and > keys for Mac to contract/expand selection mesh normal rendering mode now has correct default. Thanks to continued work from TransGaming, in collaboration with Google engineers and other contributors, ANGLE has reached an important milestone: It now passes the rigorous OpenGL ES 2.0 test suite and ANGLE version 1.0 has been certified as a compliant GL ES 2.0 implementation. At the time it was announced, ANGLE only supported a subset of the OpenGL ES 2.0 API. In March of last year we introduced ANGLE as the engine that would power Chrome's GPU rendering on Windows.
![]() Opengl For Chrome Software Projects InWe hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful.Posted by Vangelis Kokkevis, Software EngineerToday we are announcing the release of Chrome’s new incremental garbage collector (GC) which dramatically improves interactive performance of web apps and HTML5 games.The V8 project has made huge progress improving peak performance of web apps. Without ANGLE, it would be impossible to reliably run WebGL on many Windows computers, so we couldn't enable great applications like MapsGL. The punishment gets worse for Mozilla on Mac OS X, where Chrome beats Firefox 53 FPS.ANGLE is a necessary step in our continued efforts to push the web platform forward. Firefox, for instance, is already using ANGLE to render WebGL content on Windows.Chrome 13 regains its lead in the WebGL version of the FishIE test. Because it's a standalone library, open-source project ANGLE can help other software projects in the same way. Google Chrome will restart and your new settings will be applied.ANGLE helps Chrome use a single, open graphics standard and remain portable across platforms.In our testing the maximum time to render a frame including pause time is reduced from 272ms to 50ms.The new GC in Chrome improves interactive performance and opens up new possibilities for the interactive web. V8’s new GC reduces pause times dramatically while maintaining great peak performance and memory use.To evaluate the new GC, we took the most memory intensive peak performance test from the V8 Benchmark Suite and used it to make a stress test for interactive performance. Therefore, large interactive apps were impacted by pauses that caused hiccuping. Previously, garbage collection pause times depended on the amount of memory used. But with these new uses comes a need for better interactive performance in JavaScript.Avoiding pauses is vital to achieving good interactive performance. Today, we introduce a new mode in WebP to compress images losslessly, and support for transparency – also known as alpha channel – in both the lossless and lossy modes.With these new modes, you can now use WebP to better compress all types of images on the web. Last month we announced WebP support for animation, ICC profile, XMP metadata and tiling. We received lots of feedback, and have been busy improving the format. WebP was proposed as an alternative to JPEG, with 25–34% better compression compared to JPEG images at equivalent SSIM index. It is available now on the dev channel.Posted by Vyacheslav Egorov and Erik Corry, Software EngineersIn September 2010 we announced the WebP image format with lossy compression. Animations compressed as GIFs can use animation support in WebP.Our main focus for lossless mode has been in compression density and simplicity in decoding. WebP lossy with alpha can be used to create transparent images that have minimal visual degradation, yet are much smaller in file size. Icons and graphics can be encoded better in WebP lossless mode than in PNG. Lossless compression of the alpha channel adds just 22% bytes over lossy (quality 90) WebP encoding. WebP alpha encodes images with low bits-per-pixel and provides an effective way to reduce the size of such images. Smaller images on the page mean faster page loads.Today, webmasters who need transparency must encode images losslessly in PNG, leading to a significant size bloat. We hope WebP will now handle all your needs for web images, and we're working to get WebP supported in more browsers. We encourage you to try it out on your favorite set of images, check out the code, and provide feedback. The bit stream specification has not been finalized, and the encoding and decoding implementations have not yet been optimized for processing speed.
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